Nexus Crossings: The Setting
The Nexus can be found a great number of ways. An entrance that always led to your closet. A rusty door in the back of a bar. Ducking through two trees whose branches cross one another. A forgotten crawlspace. Passing through the wrong shadowy alley. Simply falling asleep and waking up someplace strange. Even death.
The doorways to the Nexus are as varied as the realm itself. An in-between space. An intersection of all possible worlds. Ever changing, always shifting. Unpredictable, strange and thrilling. Modern urban sprawl can give way to wild woods in as little at five steps. Ruins of a civilization from a world time forgot leeching into farmers’ markets and pleasant pavilions. Sometimes a path you followed yesterday will lead someplace completely new tomorrow. Landmarks rearrange themselves depending on the time of day and a cozy tea shop you found last week will be replaced with a curio shop today.
Another outstanding feature of the Nexus is the Anti-Violence Field. No one knows precisely how it is generated or how it operates, but it shields all travellers and inhabitants with protection. Unless both parties consent to battle, no one can be physically harmed by another.
The place is unpredictable and terminally in flux, but that is part of the charm. You never know what you’re going to find, who you’re going to meet, or where you’re going to go. Will you mark that door you found back in your world and move freely between home and here? Will you find your way back has vanished once you stepped through and are now stranded? Will you willingly settle here in the Nexus and explore it’s many doorways to other dimensions?
The Nexus is a locus of possibilities. Come explore them.
~~~
Nexus-Crossings is a panfandom open RP community. There is no need for applications and no activity checks. The amount of characters you bring in is limited only by your imagination and desire to play. Simply join with your character journal(s) and jump into the game. OCs, AUs and all canons are welcome.
The community is driven by the playerbase. While mods may introduce events and plots, the players are highly encouraged to do the same. With a little moderator clearance or interest check, anyone can prompt activities ranging from bake sales to combative invasion. The setting is made to be as nebulous and varied as our players are.
Another common occurrence in Nexus-Crossings are temporary, character-altering anomalies, colloquially known as “LOLs”. Gender switches, de-aging, bodyswapping: any manner of transformation can take place in the Nexus. All LOLs are opt-in and not required participation, meant just to facilitate character growth and encourage character interaction through strange circumstances.
Players are encouraged to make up their own locations, events and plots. The setting is big enough and fluid enough to accommodate any idea. In the comment section below, you'll find the major hubs of the Nexus. In the course of your RP, if you wish to establish a set location that others can reference in their RP, feel free to write a description of it and include it as a comment. Just put the name of the locale in the subject line and give any and all established details.
Examples of this sort of thing would include: a shop your character runs; a landmark used often by your friends as a meeting place; an animal or fruit your character has seen or found in The Wilds; a bar or restaurant frequented by your character. It can be any object, location, NPC, merchandise, home, shop or office that you would like to share with your fellow players or would like to establish as recurring.
Finally, the Anti-Violence Field is a safety measure to ensure characters aren't endangered unless they consent to it OOCly. Combat can still happen, and events can cause the field to fail. But no character can be ambushed or assaulted if the player does not wish it to happen.
If you have any questions or concerns, do not hesitate to ask the mods. We are here to help!
The doorways to the Nexus are as varied as the realm itself. An in-between space. An intersection of all possible worlds. Ever changing, always shifting. Unpredictable, strange and thrilling. Modern urban sprawl can give way to wild woods in as little at five steps. Ruins of a civilization from a world time forgot leeching into farmers’ markets and pleasant pavilions. Sometimes a path you followed yesterday will lead someplace completely new tomorrow. Landmarks rearrange themselves depending on the time of day and a cozy tea shop you found last week will be replaced with a curio shop today.
Another outstanding feature of the Nexus is the Anti-Violence Field. No one knows precisely how it is generated or how it operates, but it shields all travellers and inhabitants with protection. Unless both parties consent to battle, no one can be physically harmed by another.
The place is unpredictable and terminally in flux, but that is part of the charm. You never know what you’re going to find, who you’re going to meet, or where you’re going to go. Will you mark that door you found back in your world and move freely between home and here? Will you find your way back has vanished once you stepped through and are now stranded? Will you willingly settle here in the Nexus and explore it’s many doorways to other dimensions?
The Nexus is a locus of possibilities. Come explore them.
~~~
Nexus-Crossings is a panfandom open RP community. There is no need for applications and no activity checks. The amount of characters you bring in is limited only by your imagination and desire to play. Simply join with your character journal(s) and jump into the game. OCs, AUs and all canons are welcome.
The community is driven by the playerbase. While mods may introduce events and plots, the players are highly encouraged to do the same. With a little moderator clearance or interest check, anyone can prompt activities ranging from bake sales to combative invasion. The setting is made to be as nebulous and varied as our players are.
Another common occurrence in Nexus-Crossings are temporary, character-altering anomalies, colloquially known as “LOLs”. Gender switches, de-aging, bodyswapping: any manner of transformation can take place in the Nexus. All LOLs are opt-in and not required participation, meant just to facilitate character growth and encourage character interaction through strange circumstances.
Players are encouraged to make up their own locations, events and plots. The setting is big enough and fluid enough to accommodate any idea. In the comment section below, you'll find the major hubs of the Nexus. In the course of your RP, if you wish to establish a set location that others can reference in their RP, feel free to write a description of it and include it as a comment. Just put the name of the locale in the subject line and give any and all established details.
Examples of this sort of thing would include: a shop your character runs; a landmark used often by your friends as a meeting place; an animal or fruit your character has seen or found in The Wilds; a bar or restaurant frequented by your character. It can be any object, location, NPC, merchandise, home, shop or office that you would like to share with your fellow players or would like to establish as recurring.
Finally, the Anti-Violence Field is a safety measure to ensure characters aren't endangered unless they consent to it OOCly. Combat can still happen, and events can cause the field to fail. But no character can be ambushed or assaulted if the player does not wish it to happen.
If you have any questions or concerns, do not hesitate to ask the mods. We are here to help!
THE PLAZA
Also scattered around are computer kiosks. Perfect for having a digital conversation, answering emails or submitting information via text or video feed.
This is the place for fielding questions, asking advice, making declarations and answering queries. It is the general 'hang-out' spot of the Nexus, perfect for meeting new people.
Finding the occasional coffee cart or café is not uncommon here. Get yourself a mocha and have a conversation!
The Grand Library
Inside, the walls of each of the many floors are stacked high with books, their ranks often broken by large, often stained glass, windows or strange artifacts from across the many worlds of the multiverse. Beautifully ornamented staircases usher patrons between levels and seating areas both large and small decorate the floors to offer a place to rest between searches for new volumes of knowledge. Rows upon rows of bookshelves across each of the library's floors offer an infinite number of volumes on any subject someone could dare to think of. A true scholar's delight.
Small rooms punctuate the edges of the library's walls. Some are filled with the most advanced computing technology available, allowing for deep searches of the Nexus' internet offerings. Others are more humble, calling back to simpler times. One can find a room suited to the Renaissance scholar next to one suited for the discerning PhD candidate of the early 2000's.
No need is too small, or great, for the staff of librarians. Hailing from across the multiverse, they come in all shapes and sizes, offering their own expertise to the library's patrons. They're happy to recommend new volumes for research or pleasure, as well as to aid you in searching the web or checking out a few books to take home. Just be sure to bring them back - there's nothing a librarian hates more than to see their precious volumes leave and never return and they will be loathe to let you take any more home if you don't return what you've already borrowed.
Crossroads Cafe
Off of one of the many roads leading away from the central point of the plaza is a large four story brick building which houses a homey cafe on its ground floor. A very European style outdoor seating area leads to a large glass door with a whimsical wire beater for a handle.
The cafe itself is small: warm colors of reds, oranges and bronze and a wooden floor with an open air kitchen and two modest counters on either side of a small coffee bar. Customers are welcome to dine indoors as well and watch either the pastries or the made to order meals being made.
With such a busy place, it's nice to pop in and get a bite to eat now and again, right?
Hunter's Lantern
Crossroads Operations
Nexus Pokemon Center and Department Store
Close to the edge of the plaza, bordering the Downtown district, is a large two-story building, covered in different banners and flyers advertising different pokemon goods.
On the first level of the building in a fully-functional Pokemon Center. If you find an injured Pokemon or want to do some people and Pokemon watching, this is the place to go. Nurse Joy and her pals, Audino and Chansey will be more than happy to help anyone who walks through the door, barring you’re not there to cause trouble.
The second level contains the pokemart, not as tall or big as some department stores, but still carries things a Nexus visitor or Pokemon trainer might need. Pokeballs, Potions, Supplements and even books regarding Pokemon types. The owner, Louis, is a kindly old man who will answer any question you may have about Pokemon and products alike. This is a great spot to meet with trainers and also learn about where they met their Pokemon pals of choice.
If you're looking to catch Pokemon, however, the Wilds would be your best bet.
Kinner's Kippers
In the back, there are several tanks filled with live sea creatures to be served to those customers who, for whichever reason, require live or very fresh food. There are bins of freshly cooked oysters, frozen shrimp, and clams, both on display for guests and as convenient snacks for the cart's owner on breaks and slow work days. The shop will also serve particular dishes on request ahead of time from customers.
The owner of the cart is Kinner, a cook and former Antarctic explorer who met a sticky end on his first and last expedition and has chosen to start a new life in the Nexus. He picks up his seafood through various suppliers, since he can't return to his homeworld, although he catches many of them from the Wilds himself. The freshness of his fish and the variety in his stock are a source of pride for him.
PINpoint Vending Machine
Situated near the central plaza of the Nexus is a vending machine that appears to take most any form of currency imaginable. The price is remarkably low for the device it’s made to dispense, less than what you would pay for even a cup of black coffee.
These gadgets, according to the machine and the attached instructions, are called PINpoints, invented by one Eiko Takashima-Macrow. Available in several colours and models, including but not limited to watches, pendants, pocket devices, belt clips and more, these bits of hardware are extremely common with Nexus-goers. Made with the multiverse in mind, PINpoints allow a user to lock in coordinates to different worlds and locations and, with just a push of a button, teleport there. While that is their primary function, PINpoints have a staggering array of additional features and are also able to be modded by the tech and hardware savvy. Time-telling, communication via text/video/hologram, temporal storage, camera, laser pointer, Candy Crush; you name it, it either has it or can have it with a little bit of monkeying.
PINpoints can also be used for world-hopping, as there are randomized settings for locations and worlds for the explorer at heart. Be wary, however, as you may end up someplace that isn’t hospitable to one’s biology. That, or the infamous Dimension of Shrimp, which is, as the name implies, a dimension of nothing but shrimp. Many theorize this spot is some kind of coordinate error dump, given that so many end up there at some point or another if they get too daring with their hopping.
The UrSkek Puppet Theater
The managers of this show are skekGra the Heretic and urGoh the Wanderer, two eccentric alien refugees from the planet of Thra. They'll put on any production requested of them, whether legendary battles from visitors' home worlds or stories from folklore. If you're "lucky", skekGra and urGoh will treat you to one of their famous operas.
DOWNTOWN
There are marketplaces, there are grocery stores, there are strip malls, there are booths, there are offices. If you can legally obtain it with whatever tender you carry, you can likely find it if you explore enough. And don't worry if you don't have the right kind of cash; you can't throw a rock without hitting a currency exchange.
Galley Diner
The entire place is run by a single couple, known only to the locals as Nana and her husband Pappy. Nana is the face of the diner, an older dark skinned woman with your grandmother's fuss over how skinny you are and with every intention to fatten you up. She fusses over all of her patrons, and especially her regulars, treating them as if they were her own family. Pappy can usually be seen working away in the kitchen, all smiles as he prepares the diner's specialty of American comfort foods.
The locale is known for their breakfasts, as diners often are, but the specialty meals seem to be biscuits and gravy, Belgian waffles, meatloaf, and specialty macaroni and cheeses.
Feel free to stop by, but you better come hungry and expect to leave with a new set of Grandparents.
Piccione's Pizza
For casual, family-friendly dining in the neighborhood, it's gotta be... Piccione's! Owned and operated by the pigeon-man Piccione himself and staffed by his lovely wife and daughters, this tiny, classic pizzeria and Italian diner is a favorite among the beastial races of the Nexus. Specialty meals for particular animal palates are available on the secret menu. Everything can be taken in from the entrance: Five checker-clothed tables, chairs that don't remotely match, and a wall full of photographs of the smiling regulars. Come often and you can be featured too! Humans and non-animals are welcome, of course!
They cater! They deliver! They even host parties! Small, small parties.
Mention Piccione's in your thread? Reply here with a link!
(image credit: X | Art by me!)
Re: Piccione's Pizza
FLIXBUSTER – The Official Host of Nexus Movie Nights
Bathe in the cool fluorescent lighting, consider the artful yellowing of the curling movie posters from across the multiverse, watch the films the employees put in that old CRT hanging from the ceiling, and ponder the nature of that vaguely crusty VHS box. Tall stacks of films are crammed tightly together in this compact maze of movies. Don't see what you want? Ask the employees to check the stock room: they're bound to find what you want behind the closed 'Employees Only' door.
Interested in watching a movie with your friends? Rent the back room for access to the prestigious projection screen that pulls down from the ceiling and access to dozens of metal folding chairs – some with cloth cushions!
The Yendi's Arms
Curie's Clinic
Handy Work
13th Hour
Lord of the Fries
Menu!
Mr. Slick's Goodies
Healing Hands Clinic
Gear Today, Gone Tomorrow
The Viper's Pit
Re: The Viper's Pit
The Scarlet Hooyim
Assorted Other Bars
Thiirien's Cheese Stall
THE UNDERBELLY
But with that said, this is the place to go for gambling, rumours, shady exchanges and all other sundry under-the-table purchases and business practices. No questions asked so long as you don't ask any in turn. A great place to carry out meetings or exchanges you don't want getting back to your homeworld!
The Night Market
At the back of the central courtyard is a fountain of inky water. It flows from beneath the stone sculpture of a hooded woman with ravens perched upon her outspread arms. Rumor has it this is the divine patron of the market’s denizens. Some say she’s been known to do business here herself.
But then, the people of the market will tell you anything they’re paid to.
A Questionable Medical Clinic
THE WILDS
Like every section of the Nexus, it's not hard to find a wide variety of terrain. Rolling hills, dense forests, open meadows, grassy fields. It's also not uncommon to stumble across ruins of buildings or castles overtaken by vine and moss, or gardens maintained by an unseen tender. Fruit trees, mushrooms and nuts are resplendent in the right locations, but exercise caution before eating anything you find, given the Nexus' track record with transformative food items.
Exploration can also turn up bodies of water. Lakes of varying murkiness or magical properties, tranquil streams, majestic waterfalls. Exercise as much caution around these locales as you would the edibles; drinking the water is usually not the smartest idea.
Things live in the woods and water alike. Anti-violence field or not, be careful of trekking The Wilds alone.
Aeronautiloids
If there is an equally airborne mosasaur which preys upon them, no-one has documented it yet.
(no subject)
The Atomic Shooting Range
Singer Salvage Yard
Pokemon Laboratory and Sanctuary
(no subject)
Thra Preservation Society
Great White Hot Springs and Spa
INDUSTRIAL DISTRICT
The Industrial District is dominated by storehouses and factories, places of storage and production. Silos, junkyards, warehouses, mechanics. Portals in this area tend to be much bigger to accommodate for vessels transporting their goods back and forth. It's a great place to get your spaceship in for repairs or just juicing it up with some rare Nexus tech.
no subject
Either way, if it's eclectic technology, scavenged (..or possibly stolen) droids, or bizarre shiny things, the local Jawa clan is the place to go.
They seem to have formed some sort of hierarchy, but honestly, it's hard to tell the difference from Jawa to Jawa. However, the one that seems to be the (possibly current, but who the hell knows) leader is usually the one wearing a strange shiny pendant they found at some point.
The IRIS
IRIS - Residents
Aphelion Spaceport
The Sanctuary of St Frances Xavier Cabrini
The church grounds are blessed but it is non-nondenominational/non-religious blessings which allows anyone to pass on the grounds. With Peninnah's alignment to stonework the blessings on the grounds and buildings will appear more like Earth magic than Christian works. There are areas of the cemetery that are blessed Christian. However, there are empty niches around the churchyard that are open to be set up as small altars to whatever religions are practiced in the Nexus. The grounds also include a small vegetable garden and an enormous old oak tree that sits out front of the church.
The church and the grounds are typically open 24/7 to the public, though the rectory where Peninnah has small quarters, kitchen and living areas, are not open to the public.
Peninnah is available to offer most Church services including ministry, confession, and overseeing services such as weddings and baptisms. Peninnah also offers meals to the poorer inhabitants or simply those in need.
Currently, Peninnah lives alone at the church with her dog, Agatha.
More images here
The Astaroth-Ogilvy Stellar Observatory
The Telescopes:
61" Kuiper Telescope
Perkins 72″ Telescope
PlaneWave Instruments CDK700. It has a 0.7m aperture, and at f/6.5 telescope
the 60-inch reflector Zeiss Telescope
It also has the imaging cameras, computer labs and other facilities needed to process the data and a education/lecture hall for formal discussions and classes about astronomy and other astronomical topics.
Lucifer's Villa Meeting Rooms and Library
1. The council room: this is where the angels hold parliament in the Nexus (anyone is welcome to thier council meetings). When not in use this space is open to the community as a meeting space and the angels can/will provide unbiased mediators if that is needed.
2. Nexus Throne Room: Directly connected to the council room. This space looks more like an office space but serves as a throne room. This is a location where Lucifer can be called, by anyone, when needed. It also, typically has one of the angels from Lucifer's court present.
3. The Library: This contains almost exclusively books from Lucifer's own creation, including a large selection of braille books. While anyone is welcome in the space it is warded to prevent any books from being removed from the library without permission of a member of the court. In this space is a display of original handwritten copies of Milton's works and Dore prints. Chess table, globe of Lucifer's Earth, and other furniture for reading are around the space.
More reference images and information about the villa can be found here
Forever Beloved - Emotionally Charged Jewelry, Baked Goods and Dating Services
The second part is easy, there's jewelry she hand makes, lots she's built up over the years. That is imbued with natural energy and 'magic' she has in her, this not taught but rather learned naturally over the years. She is gifted and she leave emotional signatures in her 'artwork she likes to call it. Like Native Americans she never makes perfect jewelry, she always leaves a flaw and then she pushes a hand over it. Leaving an emotional signature. It helps people feel a certain way; for example; her beaded tribal bracelets that are red, pink and purple tend to have make the following emotions ignite in people; love for self, passion for projects, adoration for others in a positie and healthy way, and happiness.
Red, Black and Gold might ignite in someone; courage to be brave, control over anger issues, feeling fearless or having deep wisdom and understanding.
Blue, green, brown and yellow; the feeling of peaceful tranquility or feeling the atmosphere, the feeling of being surrounded by nature/earthy feels and yellow could mean feeling happy, bubbly, elated.
A wide variety of necklaces, bracelets, rings, earrings, tongue rings, facial jewelry emotions to go on. Check her page for the types of emotional jewelry available! she may also sell tattoo ink that is better than store brand and casts a bit of energy over it to make sure it stains just right. It's homemade believe it or not. May or may not have a tattoo herself.
The third part is simple; she runs a dating service during Fridays, and Saturdays. The back office is spacious and she only sets up people based on what they have in common, not always what they look like. She reads faces as if they are the owner's true heart and she always knows when someone is exactly as they say on their dating resume or not. Some people might get rejected based on lies, as she always says honesty is the best policy. From 7 P.M to 2 A.M during those days, she tends to bring out free cookies and pieces of pies, and even cake to appease her customers and make them happy. They get to date for an hour, having talks and then go on to the next person that she decided for them. She coaches them a little and then tells them be themselves. Then they can turn in little notecards about each date they liked to her and she can set them up again or get them interested in someone else. She believes in love with fate and destiny in the stars above, she always has.
On Thursdays it's not a bakery, except for local customers who come in all the time. She sets up videos with people who make appointments to do the whole dating video thing and then she cuts it off around 3 A.M because she has later morning classes, and even some psyche evalves and appointments because she works at a mental health center for free,
Sidenote: I'll be writing up a whole post on jewelry available in a few. Well as baked goods in her journal. Give me one week! <3 ^_______________^
Loki's Popsicle Palace
1. The outside and exterior.
2. The logo which appears on the door sign.
Opening Times are whatever suits Loki. Just show up and he'll sense a customer is there using his magic. If he's busy or away then tough luck I'm afraid. He'll gladly offer you a popsicle if you show up and it might be an mystery flavour! They DO contain status effects in some of the varieties so you have been warned!
The Trick is in the Taste!
Songbird Center for Creative and Performing Arts.
Phenex can regularly be found on site for private or large group classes. Also there for helping with events that might need artistic flair.. need to find a band?get floral arrangements made? Want some entertainment for a child's party? Phenex is happy to connect people with Nexus artists to fulfill thier needs.
(NOTE: if your character is an artist and wants to have a permanent or semi-permanent space in the arts center, feel free to comment.)
Tony's Workshop
Henka no Kaze Teahouse and Dojo
Located in a forested area of the Nexus Park, but still accessed via one of the many walking paths; Henka no Kaze (Japanese for 'Winds of Change') is a little retreat from the hustle and bustle of the more densely populated areas of Nexus Crossings. It’s a Japanese style, two story tea house surrounded by low walls and lush gardens where one enters the property through a small tori gate. Paths are marked by flat stones with one leading up to the tea house through the gardens and another branching off through the trees.
The interior is traditionally Japanese with tatami mats and low tables with pillows to sit or kneel on. Large wood and glass sliding doors can be pushed aside in warm weather to allow patrons to fully enjoy the sights and sounds of nature outside. There is a smaller room that can be set up for private gatherings, but for the most part it’s one large space. The upstairs is not accessed by the public and is where Fujin and/or his guests reside when in residence.
The tea house and gardens are run and maintained by a group of monks in simple earth toned robes of browns, beiges and greens. They are all gentle and friendly and experts in their crafts. One wouldn’t be able to guess that they are also highly trained martial arts warriors. They stay in a private dwelling that is tucked away in the gardens and is not accessible to the public.
If a patron at the tea house doesn’t desire Japanese style green tea, there are many other tea blends to choose from both the familiar to custom brewed. All of their blends hail from Earthrealm. Sometimes the Wind god can be found serving tea alongside the monks or tending to the grounds and gardens outside.
If one decides to follow the stone path that branches off into the trees, they will come across another traditional Japanese building. This one is a one story Dojo with large shoji doors facing the gardens and trees that can be opened to create an airy space to train. The one room interior is simply furnished with mats, and racks on the perimeter with a variety of martial arts weapons and other training tools. Like most Japanese dwellings, the space is sparse and simply decorated - with sliding doors and closets for storage.
Fujin trains here alongside the monks. Private sessions and training classes are available if anyone wishes to learn martial arts styles that originated in Japan and China. Simply message Fujin via PINpoint (aka his journal), to make arrangements.
Re: Henka no Kaze Teahouse and Dojo
Balthazar's Bar and Nightclub the Angel's Retreat.
Of course there are non-alcoholic beverages also for minors and people who wish to drink shakes or mocktails and the like.
In the back room there is a nightclub/dance floor area where patrons can sit and drink whilst watching others dance or take part themselves. There is a DJ alcove along with a brightly lit dance floor and stripper pole. Yes, there might be strippers on certain nights because Balthazar used to own a strip club before he entered the Nexus.
Cricket will be supplying his hand-made moonshine to anyone who wishes to partake in trying some of the delights of the Southern young man's talents. It'll be either sold straight up or sold in mixed drinks. The choice is endless.
Hellfire Forge, Leathercraft, and Jewelry
Beelzebub: Full service forge that can work with a variety of metals including precious metals and exotic metals to produce weapons, armor, building materials, jewelry, cart parts, etc. Also offers tanning services and sells pelts and tanned leather from a variety of wild game and domestic animals.
Azazael: Producing leather garments, bags, saddles, shoes, boots, jackets, etc. including painting, dying, embroidery, beading, etc on these items. Wool fabrics and garments produced from the farm's small flock of sheep.
Mammon: Gem setting in weapons, jewelry, and other items. Specializing in custom jewelry pieces.
All three angels do have the capability of blessing and augmenting items (please PM me about any type of augmentation or items that may contain or use angelic metals.) One of the angels will always be around the place during a regular service schedule.
Beelzebub has an open thread to visit him at the forge here
The Keldran Gardens.
It is futuristic and very beautiful. It's a covered area and contains alien plants, trees and shrubs. (All guaranteed not to be harmful, or indeed not to eat anyone.) There are grassy picnic areas and seating is provided throughout. There is also a large, comfortable, informal, yet futuristic tea room, where delicacies and beverages are available.
Hovering around inside the structure, there will be the ubiquitous utility orbs. These range from the size of a golfball to that of a large pumpkin. They are responsible for monitoring the plants, temperature, lighting, security, etc. Some can be called down and will respond to questions about the gardens and the resort beyond. If trouble occurs, such as an alien attack or something, the security orbs will place themselves between visitors and danger. Keldra takes your safety very seriously.
All are welcome.
(Edited due to nicer photos being discovered.)
At the far end of the gardens, is the portal from the nexus to Keldra. This is manned to ensure convenience and safety. Keldra welcomes guests so passage through the portal is not difficult. (There are efficient steps in place to keep out any potential evil, or dangerous forces, but these are subject to the laws and whims of the Nexus.)
For beyond the portal, there is an 'airlock' realm. This is a small pocket dimension that contains a resort and cultural centre, with more portals leading to more of Keldra's realms. The Keldran Embassy stands there too. It is a place for acclimatising guests and potential immigrants to Keldra's laws and customs. A great deal of information is on hand via terminals etc. There are hotels, more gardens and examples of keldran architecture.
Beyond the Portal: This is for information only, I don't expect people to take their RP over there!!!
tl;dr:
Keldra is a nexus world itself, ruled over by gods known as the kayori. Its entire solar system is part of, created by, and protected by, a sentient nebula known as The Danaë Nebula. Danaë herself is a higher form of angel, known as a Throne - a Kingdom Builder.
This world and its leaders encourage peaceful exploration of the multiverse, and are keen to establish diplomatic relations with other worlds. The planet is not only high-tech, but most of keldran technology has a magical component too.
((OOCly, the place is staffed by NPCs. Do feel free to use the NPCs in your RP. As a job in the Nexus is considered a privilege, they will be polite, friendly, welcoming, and efficient. If your pup does encounter a rude or lazy member of staff, the management will be quick to take disciplinary action and/or replace that individual.
Also, There's absolutely no need to pay much attention to the original canon from which Keldra springs if you don’t want to! If you do want to know, my pups will be happy to ramble on. The Embassy is as fluid and adaptable as the rest of the Nexus. The Anti-Violence Field rules obviously apply here too, as do all the